Civics in Chaos

Civics in Chaos is a 2-4 players card game with a storyline closely mapped to real civics. This is a product of our own. We created it by going through ideation, prototyping, Kickstarter campaign and now manufacturing.

 

Game Design = System Design

My role was to develop structural game system. This work was similar to designing multi-users digital platform β€” it’s essential to consider all players/users perspective and dynamic. How a player act would influence the whole game and other players.

The process include numerous thinking, play testing, and iteration. We tried to map the game as closely as possible to the current situation. We hope that this game could be educational and helps people be more engage to civics.

Some game mechanics explorations in early stage

Some game mechanics explorations in early stage

Team play testing early stage prototype

Team play testing early stage prototype

Countless paper prototypes on the wall

Countless paper prototypes on the wall

 

Rulebook = Information Architecture

Rulebook was another major part I was in. The rules were complicated, like real civics, so our goal was to explain the game in a simple way. This task was really about information architecture because we were trying to organized and sort huge amount of information in a logical way into a mini pamphlet.

Setting layout for rulebook

Setting layout for rulebook

Explaining game mechanics using visualization

Explaining game mechanics using visualization

 

The game is currently waiting to be manufactured. Let's wait and see what happen next!

Rendered by Ron Morris

Rendered by Ron Morris